How to defeat the Skyrunner Charadrius bosses in Metaphor ReFantazio

Sahil D
Defeating the Skyrunner Charadrius bosses (Image via Sega)
Defeating the Skyrunner Charadrius bosses (Image via Sega)

Metaphor ReFantazio's campaign takes you on a journey across the vast map of the United Kingdom of Euchronia. You are bound to encounter a variety of dungeons and boss fights on this path, one of which will be located in the map's Charadrius region. More specifically, the Skyrunner Charadrius will be the venue for some important story-related events.

Your task here is to infiltrate the dungeon and make your way to Louis' quarters. However, there are many enemies and stoppages en route to the target. Below is a guide on how to complete the dungeon and boss fights within it.

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Completing the Skyrunner Charadrius boss fights in Metaphor ReFantazio

It is recommended for you to use specific Archetypes to make up the composition of their party. Suggested Archetypes include the Protagonist as the Cleric, Hulkenberg as the Magic Knight, Strohl as the Pugilist, and anything between the Gunner, Assassin, or Wizard Archetype for Heismay. Additionally, keep medical items handy that dispel Daze.

Unlike other dungeons, Skyrunner Charadrius includes a variety of small boss fights separated by stealth sections. This involves you having to pacify guards standing in your way to get to the objective. Before proceeding, however, make sure to converse with the informant found at the Angler's Inn in Port Brilehaven, as he provides beneficial information regarding the boss fights.

Guards block the way (Image via Sega)
Guards block the way (Image via Sega)

Regarding the stealth sections, it is advisable to take time and make the most of Fae Sight. At the dungeon's entrance, two guards will block the party from proceeding. Speak to all the NPCs around, which will eventually result in Strohl distracting them. This will allow the protagonist to sneak through. Do also note that all upcoming bosses must be defeated in three turns or less.

With this, the first stealth section will appear. Be stealthy in taking out the guards, and use the crawlspace and ladders to good effect. Remember that every guard must be taken out to proceed to the first boss fight of Xanth.

Stealth is key (Image via Sega)
Stealth is key (Image via Sega)

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Xanth

Xanth's fight is straightforward (Image via Sega)
Xanth's fight is straightforward (Image via Sega)

Xanth, like all other upcoming enemies, must be defeated in three turns or less and has no known weaknesses. It is advisable to be aggressive with the attack and to deal Status Ailments such as Poison and Sleep. Doing so will result in him being defeated with ease, and a key will be dropped, which can be used at the end of the newly unlocked passage to proceed forth.

After this, you will be provided with a choice to head either into the portside or starboard (left or right, respectively) paths into the dungeon. Going portside will lead to Glechom while going starboard will lead to Ceiba.

Diverging paths (Image via Sega)
Diverging paths (Image via Sega)

The aforementioned stealth section will return regardless of the choice made, so use the same tactics to take out enemies, using Fae sight to your advantage. However, note that only one of these enemies, i.e. either Ceiba or Glechom, needs to be defeated.


Glechom

Glechom is a tough boss, as he can deal Daze effects onto the party. His Earsplitting Shriek is the cause of this, and should multiple party members be afflicted with Daze, it is recommended to restart the dungeon.

Additionally, his Punishing Blow attack will truly punish characters who are weak to Physical attacks. Though skills in the Knight or the Gunner Archetype can help defeat him, it is suggested to not engage in battle with Glechom, and duke it out with Ceiba instead.

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Ceiba

Ceiba's fight is no cakewalk either, but it's important to note that he doesn't deal Daze damage. He will, however, immediately hide behind a Mage Wall, preventing slash, strike, and pierce damage, to which he is vulnerable.

Ceiba's fight (Image via Sega)
Ceiba's fight (Image via Sega)

The key to defeating him is breaking this wall and exploiting his weakness to physical attacks, and the same can be done by using a Matterbreak Hammer or a Matterbreak-equipped spell. Defenseless, he will be defeated without much trouble and will drop a Key.

Head through the newly unlocked Passage and get to the Bridge. Unable to proceed forth normally, an exhaust vent accessible by heading up a ladder will be the path to proceed forth with the dungeon. Eventually, dialogue options will appear, and at the end of the succeeding cutscene, once the fourth dialogue option appears, Salva and Cabio will both show up to take down the party.


Salva and Cabio

From the conversation at the Angler's Inn, it will be reminisced by the party that Cabio is vulnerable to Electric attacks. Focus on taking out Cabio in the first turn using electric attacks while making sure not to land any such attacks on Salva as he is immune to them. Cabio should go down with ease.

Salva and Cabio must be taken down tactically (Image via Sega)
Salva and Cabio must be taken down tactically (Image via Sega)

Salva will use the Mage Almighty skill, though is prone to Pierce attacks. Afflict Salva with Status Ailments, and aggressively attack him with pierce attacks or skills. Once Salva is defeated, the dungeon is completed.


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